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Any news on Xbox One Support?

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gemintronic

Guest
I purchased UWP support some time ago. I've been forced to use Construct 2 as it compiles and uploads to my retail (turned devkit) Xbox One. Game Maker does not seem to support this yet. And, no, you don't need an ID@whatever to export your Construct 2 game to the devkit.

So, just wondering how people are testing their games on Xbox One? Is support out there? I'd much rather use Game Maker.
 

Yal

šŸ§ *penguin noises*
GMC Elder
...people make games for the XBone? :p I've not heard a single reviewer being positive about it.

As far as I know about the PlayStation exports, all the platform-specific and implementation/export questions are handled by the Sony developer support so that they can personally keep things hush-hush. If there is an GMS Xbox export, I would imagine it's handled the same way.
 
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gemintronic

Guest
Well, Xbox One support was touted on the Game Maker blog awhile ago. I'd hope they would announce support to paying developers after beta. Communication is key - especially if you announce it as an upcoming feature.

P.S. Yeah, it was tough to find games I liked on the Xbone. Once you activate it for development you can't play normal games. They give you 3 activations turning it into a dev unit then it's done. Not very fun.
 
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