B
BlakeNBitz
Guest
I'm not sure what specifics I need to share but here's my situation:
Whenever the player dies from an enemy collision the room restarts, but the player doesn't reset because its a persistent object. However, I don't want to simply disable it (the persistence) because I have a door that when entered takes the player to another room, and I need the player to be persistent to spawn it at the proper location. Any Ideas for a work around to possibly toggle the players persistence? Any other (hopefully easy) workarounds that you might suggest? Please speak slowly as I am but a simple audio engineer still learning the ropes of GML
Many Thanks
Whenever the player dies from an enemy collision the room restarts, but the player doesn't reset because its a persistent object. However, I don't want to simply disable it (the persistence) because I have a door that when entered takes the player to another room, and I need the player to be persistent to spawn it at the proper location. Any Ideas for a work around to possibly toggle the players persistence? Any other (hopefully easy) workarounds that you might suggest? Please speak slowly as I am but a simple audio engineer still learning the ropes of GML
Many Thanks