K
Kobold
Guest
edit (reason: previous post was a bit overkill in character count, haha):
Is there actually someone that successfully compiled for PS4 and XBox chipset?
I can't even get the YYC to work on an empty project even though I have all the MSVC Build Tools... let alone run anything on it with an GML written extension plugged in... which kinda makes me wonder if at this stage it GMS2 will work with the system specific SDK's?
I just want to get in touch with someone that already went through this to see what their system specs, library and build tool versions are looking like... and which runtime allowed for a error-free outcome.
Thanks
Is there actually someone that successfully compiled for PS4 and XBox chipset?
I can't even get the YYC to work on an empty project even though I have all the MSVC Build Tools... let alone run anything on it with an GML written extension plugged in... which kinda makes me wonder if at this stage it GMS2 will work with the system specific SDK's?
I just want to get in touch with someone that already went through this to see what their system specs, library and build tool versions are looking like... and which runtime allowed for a error-free outcome.
Thanks
Last edited: