GMS 2 Any experience with capes/cloaks?

Gronbal

Member
I have wanted to create a cape/cloak that would be anchored to my character, and move with physics, as the character moves. My game already uses physics, but I can't seem to find any tutorial regarding creating a cloak in game maker. My question is if any of you guys have any experience with creating such a thing? If so, please leave a comment.

Best regards Gronbal.
 

YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
Capes are usually implemented using verlet physics. There are a few existing examples for GM like this one.

It is likely possible to implement them via physics as a flexible joint structure, but I don't imagine that being overly worthwhile.
 

Gronbal

Member
Capes are usually implemented using verlet physics. There are a few existing examples for GM like this one.

It is likely possible to implement them via physics as a flexible joint structure, but I don't imagine that being overly worthwhile.
Thanks! I will look into this! Do you have any experience filling the gap between the vertexes with color, to create a cape like structure?
 
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