Anti-scam(or less risky) approach

Discussion in 'Game Design, Development And Publishing' started by Leandro Saccoletto, Jul 21, 2019.

  1. Leandro Saccoletto

    Leandro Saccoletto Member

    Joined:
    Jun 22, 2016
    Posts:
    55
    Hi guys,
    This year wasn't been nice to me.
    I was scammed by one , another one have paypal problem and trying using Western Union, another one that doesn't return (after I ask a doc with his ideas). All are new clients that joined at yoyoforums in this year.

    After 7 years as freelancer, is look like that I need improve my payment methods:
    ---> Normaly I charge after 10 hours of work. But would be different in the first payment with a new client ? Like some advanced hours paid or something similar ?
    ---> Instead asking for doc for the client's ideas, should I do my own doc , keeping asking/guessing what he desires (an it being considered part of the paid job) ? Because some clients appears to be exclusive in "money part" and any game design work can scare off them.

    And you guys ? Which payment approach do you use ? Or which bad histories did you overcome in the business ?
     
  2. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    939
    Sorry to hear you had problems. I don’t sell any services. But I have no problem pre paying someone for their time. A clear document and detailed letter of understanding I would expect to provide for even a small project.
     
  3. Annoyed Grunt

    Annoyed Grunt Member

    Joined:
    Jun 20, 2016
    Posts:
    136
    You should absolutely produce an estimate of how much time/money it is going to take you to complete your given project/tasks and you should take a cut of that estimate before you even begin working. If a client is reluctant to pay your advance how can you trust them to pay you at all?
     
    Toque likes this.

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