animation getting cut off while using collision_circle

DivineEd

Member
So im using collision_circle and it's doing its job fine but I'm having one small issue. Whenever the player is in the zone briefly then instantly leaves the zone the enemie's attack animation gets cut off or just doesn't complete. How can I make it so that once the enemy has started its animation, it completes it fully?
 

Nidoking

Member
Whatever it is you're doing that sets it to the non-attack sprite, don't do that during the attack animation. Maybe put something in the Animation End event to catch the end of that animation and set it back to idle.
 

DivineEd

Member
Whatever it is you're doing that sets it to the non-attack sprite, don't do that during the attack animation. Maybe put something in the Animation End event to catch the end of that animation and set it back to idle.
thanks for the help!
 
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