There is a flaw in the instruction manual for GMS2 (may be also be for GMS1 but I haven't checked). Under the subject "Events" the tab for "Animation Event", the text explains the event but stops after it says "for example,". Would anyone be willing to provide me an example on how to use this event?
Edit: I played around with it and it turns out that the "animation event" code just runs whenever an event is called in the Spine animation. So, okay then, new question: is there a way to distinguish between the events in an animation? Like, if I had an event called "footstep" to signal when to play the footstep sound effect and a separate event called "slice" to play the slicing sound effect and calculate damage.
Edit: I played around with it and it turns out that the "animation event" code just runs whenever an event is called in the Spine animation. So, okay then, new question: is there a way to distinguish between the events in an animation? Like, if I had an event called "footstep" to signal when to play the footstep sound effect and a separate event called "slice" to play the slicing sound effect and calculate damage.
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