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Graphics Animated Tiles

Discussion in 'Tutorials' started by Pixelated_Pope, Oct 22, 2016.

  1. Pixelated_Pope

    Pixelated_Pope Member

    Joined:
    Jun 20, 2016
    Posts:
    789
    GM Version: Latest version of GM:S
    Target Platform: ALL (Tested on windows, but should work on all)
    Download: Project File with Animation System Scripts
    Links: N/A

    Summary:
    A very efficient way to handle animating tiles in Game Maker Studio. Let me know if you have any questions!

    Tutorial:
     
    Last edited: Mar 20, 2017
  2. Conbeef

    Conbeef Member

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    Jun 21, 2016
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    108
    Holy crap man, you're amazing! Thank you very much for the tutorial. I will subscribe to your youtube channel :).
     
  3. Pixelated_Pope

    Pixelated_Pope Member

    Joined:
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    Thank you! Glad you liked the tutorial and I hope you enjoy the rest of my content.
     
  4. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

    Joined:
    Apr 13, 2016
    Posts:
    7,148
    This is a cool little tutorial, and your method for animating the tiles is indeed very efficient and well thought out! Good stuff. :)
     
  5. Pixelated_Pope

    Pixelated_Pope Member

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    Thanks, Noct. That means a lot coming from you.
     
  6. Blackened

    Blackened Guest

    I am very eager to implement this into my project and compare how it performs against my current tile animation system. Something tells me this will be far more efficient. Currently my present system is sucking up nearly 400 fps_real in rooms which use it heavily vs rooms that do not have it active. The profiler shows a less than desirable hit as well. Part of the problem is my outdated gpu which is all the reason more to see if your system is an improvement. I am optimistic that it will be. I'll let you know. Thank you for your efforts @Pixelated_Pope !
     
    Last edited by a moderator: Nov 9, 2016
    KingdomOfGamez likes this.
  7. DeadEaster

    DeadEaster Guest

    The texture page preview seems to be missing from my options on that page. Am I running an outdated version?
    upload_2016-11-16_23-4-29.png
     
  8. Blackened

    Blackened Guest

  9. Pixelated_Pope

    Pixelated_Pope Member

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    Oh, nothing of the sort! I was being genuine. As a long time GM user and forums member, I've always looked up to Nocturne. So it was a sort of "senpai noticed me" moment. lol
     
  10. mdbussen

    mdbussen Member

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    Jul 8, 2016
    Posts:
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    Just wanted to say thanks for this great tutorial! I appreciate all of the work you do to help out the community. :D
     
  11. Pixelated_Pope

    Pixelated_Pope Member

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    Thanks! Means a lot.
     
  12. Yaywaffles95

    Yaywaffles95 Guest

    Thank you! This is very useful!
     
    SilentxxBunny likes this.
  13. SilentxxBunny

    SilentxxBunny Epsilon

    Joined:
    Jun 21, 2016
    Posts:
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    I learned a few things I didn't know about GameMaker Studio from this video. Obviously, how to animate tiles. :cool: But also what the heck "textures" are - a way to use them more efficiently, and why I should bother. Thank you.
     
    Pixelated_Pope likes this.
  14. Didjynn

    Didjynn Member

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    Oct 8, 2016
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    109
    Hello,

    First of all thanks for your work !

    I tried to adapt it to make it work on GMS2, alas I could not make it work. I just would like to know if you think it is still possible to use that way in GMS2 ? Changing the tileset doesn't seem to reset and so change the tiles on the screen.

    Cheers
     
  15. Pixelated_Pope

    Pixelated_Pope Member

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    GMS2 natively supports animated tiles. There really is no need to port the tutorial.
     
  16. Didjynn

    Didjynn Member

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    Oct 8, 2016
    Posts:
    109
    do you know if it works with tiles added with code and not in the software ?

    I got my answer : it does work.

    I was wondering since autotiles do not if you add them in the game and not from the IDE
     
    Last edited: Feb 17, 2020 at 4:26 PM

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