S
shostifrosty
Guest
Hello everybody!
I'm learning the basics of programming with GMS through some tutorials, and I found one pretty nice for making the dialogues in a RPG. The tutorial included adding the text box and the image of the character speaking (but without animation).
The point is that I want the character to actually speak – moving the lips and all – with an animated sprite, but for the life of me I can't figure out how to do it. When I run the game, it will show just the image still.
I tried to call an object instead of a sprite, but it does incredibly weird things (like drawing another object instead of the one which was supposed to be).
Could anyone take a look at the code and give me a hint on what I'm doing so terribly wrong?
I'm learning the basics of programming with GMS through some tutorials, and I found one pretty nice for making the dialogues in a RPG. The tutorial included adding the text box and the image of the character speaking (but without animation).
The point is that I want the character to actually speak – moving the lips and all – with an animated sprite, but for the life of me I can't figure out how to do it. When I run the game, it will show just the image still.
I tried to call an object instead of a sprite, but it does incredibly weird things (like drawing another object instead of the one which was supposed to be).
Could anyone take a look at the code and give me a hint on what I'm doing so terribly wrong?