Windows Animated Autotile Help

Discussion in 'Game Design, Development And Publishing' started by Menik, May 23, 2019.

  1. Menik

    Menik Member

    Joined:
    Feb 19, 2018
    Posts:
    15
    Hello GMC

    I've been struggling with animated autotiles, and getting them to animate during runtime. I've done some digging around the community looking for answers, and happened upon this line in a document:

    "To create an animated Auto Tile set, simply make sure that each tile in your Auto Tile set is the first tile in an Animation set. In the room editor, the tiles will not animate, but as long as you place animated tiles in the editor using the first image in the animation, they will animate at runtime."
    https://csanyk.com/2016/12/gms2-impressions-tilesets-autotiling/

    1) Regarding "Auto Tile set", does this mean I will have to create and name 47 separate animations from a single tileset image with the frames included? Or would I simply need to create a sprite with the frames of the tileset?

    Thanks for reading.
    -Menik
     

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