Android Want All Apps to be 64-Bit...

Discussion in 'Game Design, Development And Publishing' started by NinjaGMC, May 24, 2019.

  1. NinjaGMC

    NinjaGMC Member

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    Hi, just got a warning saying that all published apps must have a 64-Bit versions...I'm still using GMS 1.4, so I'm wondering if there is a way to convert the apps to 64-Bit or do I have to upgrade to GMS2 in order to publish them in 64-Bit. Thanks.

    EDIT: Also wondering if you can do so in Android Studio....if so, I will look into it ;-)
     
  2. FrostyCat

    FrostyCat Member

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    You have to upgrade to GMS 2 to keep publishing.
     
    Lonewolff and sitebender like this.
  3. netgoogle

    netgoogle Member

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    hello
    what about adobe air

    thanks
     
  4. FrostyCat

    FrostyCat Member

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    It's none of YoYo's business nor the GMC's. If you have issues with Adobe Air struggling to keep up with the 64-bit requirement, take it to Adobe, not us.
     
  5. Noizee

    Noizee Member

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    For real?? Maan that's some problem there
     
  6. Lonewolff

    Lonewolff Member

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    Why's that?

    GMS 1.4 was discontinued two years ago, with a one year notification prior to that.

    People have had three years warning that this day might come. And even then it was Google's decision to push 64 bit only.
     
  7. Noizee

    Noizee Member

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    I mean for me that didn't even know anything about it and was thinking on coding mobile :D
     
  8. rIKmAN

    rIKmAN Member

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    If you were only thinking about it then it isn't a problem, buy the GMS2 Mobile licence - it works out cheaper than the 1.4 licence did.
     
    Lonewolff likes this.
  9. Noizee

    Noizee Member

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    I don't even own 2.0 :/
    Does this means licenses for 1.4 are also obsolete??
     
  10. Lonewolff

    Lonewolff Member

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    For mobile development, definitely.

    For Windows, there is still quite a bit of life left in it yet.

    The problem with mobile dev, is that it changes so fast. It is one of those things you have to constantly keep up with. I personally stay away from mobile dev.
     
    Noizee and nacho_chicken like this.
  11. rIKmAN

    rIKmAN Member

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    You don't need to own 2.x before you can buy licences for each target like you did with 1.4, you can just buy the mobile licence on it's own and you'll be good to go.

    The IDE is the same no matter what licence you buy, the licence just allows exporting to that particular target.
     
    Amon likes this.
  12. NinjaGMC

    NinjaGMC Member

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    Damn, no need to sound so harsh...! But thanks for the info, I guess I will have to shell out another $300 Bucks by Aug in order to keep my games on the App Market.
     
  13. NinjaGMC

    NinjaGMC Member

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    So you can just buy the Mobile Export License (the newer version) and use GMS1.4 to convert to 64bit apk?
     
  14. rIKmAN

    rIKmAN Member

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    No, you can just buy the GMS2 Mobile Licence and then use GMS2 to export 64bit APKs.

    What I meant was that with 1.4 you had to buy GMS 1.4 before you could buy any other export modules like Android, iOS, HTML5 etc. With GMS2 you can just buy Mobile and do not need to buy anything else to allow you to use GMS2 and export your game.
     
  15. pipebkOT

    pipebkOT Member

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    @NinjaGMC
    the mobile export is only $159, its on sale.
     
  16. Mert

    Mert Member

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    As I always say, you can buy it on Steam with localised prices.
    I've purchased Web + Mobile + Pc for about 100 USD (It was on a big discount at the time) and I had been saving some money for that.
     
  17. rIKmAN

    rIKmAN Member

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    To be fair this news isn't new, it's been public knowledge for over a year so you had plenty of time to prepare for the switch.
    ...and I'm not envious at all. Honestly. :p
     
    Mert likes this.

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