so, i think i saw this on a thread on reddit once, but about 30 or 40 seconds into my game there is a severely noticable framerate drop that seems to be caused for no reason. ive read that adding "application_surface_enable(false)" would fix the lagging problem, but there is absolutely no difference, I dont think this is caused by application surfaces. Im not really drawing much other than the score, lives, and a joystick. Ive tested this out in Windows executables and it works perfectly fine, all of the old gameobjects in my game are destroyed almost immediately when theyre off screen, I dont think this is a coding error on my part as there is nothing intensive going on in the game when the lag starts, the game just gets slower and slower as you play, regardless of which room youre in. Has anybody found a fix for this? I just updated my phone today to verison 7.0 in case that matters, same result.