Android export thus far has been nothing but a struggle for me, It took me some digging on these forums and the old forums to find out how to just get it to build, and about a week after getting that working and getting ready to put a product on the app store, I'm now wrestling with app bundles. Error log (Hastebin) Simply put : I can't figure out for the life of me how to make the game build with the requirements for the Play Store. I've been following the official guides and still haven't been able to build properly, in fact, after following the guide to help with the app bundles, it's been functioning less. The guide was a little confusing and vague when it said: Note, it said Folders, and the path variable seems only to be designed to link to one folder. Build settings Platform settings Here are also the settings that I needed to apply outside of the IDE User variables System variables And of course, here is the GMS2Temp folder that should contain the output. The folder does NOT contain the APK, no apk was built, but there is a .droid file. Any help would be appreciated, I'm aware that a fix should be coming with 2.2.4 for both issues I came across with Android export thus far, but I still need to begin testing and get this port done as soon as possible. Edit: Upon trying to build using windows export on something else, that doesn't work either. Why did the tutorial guide me to make changes that would plainly disallow me from testing and building my own code?