T
Temmy
Guest
Hey folks,
I've been using GS for a while but I'm just starting out (thanks to the Humble Bundle!) with Android development. My question is a general one; if you know for certain that your game is going to be run in a portrait orientation, what room sizes do people typically work with?
Any particular advice?
Thanks,
Temmy
I've been using GS for a while but I'm just starting out (thanks to the Humble Bundle!) with Android development. My question is a general one; if you know for certain that your game is going to be run in a portrait orientation, what room sizes do people typically work with?
Any particular advice?
Thanks,
Temmy