Android Development - Room sizes

T

Temmy

Guest
Hey folks,

I've been using GS for a while but I'm just starting out (thanks to the Humble Bundle!) with Android development. My question is a general one; if you know for certain that your game is going to be run in a portrait orientation, what room sizes do people typically work with?

Any particular advice?

Thanks,
Temmy
 

RangerX

Member
There's no typical answer. Your room size need is entirely related to your game design. It doesn't have anything to do with being for X or Y platform.

If you mean VIEW SIZE this is extremely important because its the resolution of your game. And you want to have a resolution that is the same screen ratio as most phones and a size that also can scale up good. And there's no "one size fits all", its a complex matter.
 
R

renex

Guest
What you do is you experiment on test devices and find out empyrically what's best for your specific game.
 
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