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Legacy GM Android crash (_Z23GR_Texture_Create_BytesiiP18DynamicArrayOfByte)

I was digging through my Android crash report and found a few crashes. I haven't seen them myself to know.

What does this error mean? I did a few google searchs. 2 results showed up, but I couldn't find the solution. Here is the full error:

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
_Z23GR_Texture_Create_BytesiiP18DynamicArrayOfByte


*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 0 >>> com.drinkingnails.digging_for_burgers <<< backtrace:
#00 pc 00000000003e4d28 /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (_Z23GR_Texture_Create_BytesiiP18DynamicArrayOfByte+124)
#01 pc 0000000000357fa8 /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (_ZN7CFontGM11InitTextureEv+60)
#02 pc 000000000035ae18 /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (_Z17Font_InitTexturesv+56)
#03 pc 000000000049be90 /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (_Z12InitGraphicsv+208)
#04 pc 00000000003c333c /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (_Z10BeginToEndv+232)
#05 pc 00000000003c5080 /data/app/com.drinkingnails.digging_for_burgers-1/lib/arm/libyoyo.so (Java_com_yoyogames_runner_RunnerJNILib_Startup+216)
#06 pc 000000000055e365 /data/app/com.drinkingnails.digging_for_burgers-1/oat/arm/base.odex
 

SnoutUp

Member
This is most popular crash in for my game. I assume that there's something messed up with texture loading, maybe the sheets are too big, but I also get these errors from high end devices, so who knows.Would be nice to get any kind of answer if this is an issue with GM or with the way texture sheets are configured. I only have 3 of them at 2048x2048.
 

Pushloop

Member
Any solution for this? I am seeing this popping up in the google play crash reports a lot now, also from new devices and higher android versions. It's affecting the crash rate, which is bad for the ranking.
 
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