Elevory
Member
Hello,
After upgrading to GameMaker v2.3, has anyone else found that the Android compiler (YYC) is borderline unusable?
It slows my 10900k processor to a crawl, with clang++.exe reportedly using 20-30 GB of RAM at any given time.
Half the time it will outright crash my PC, forcing me to hard reboot.
When it does work, it takes over an hour to finish the build. For comparison, I could export to Android on GM v2.2.5 in 30 minutes tops. Why such a huge difference?
It seems the problem might be related to the "x86_64" architecture. Computer tends to freeze after the following console output (not verbatim, just going from memory here):
"[x86_64] Installing libyoyo-app3.a"
If anyone knows of a possible workaround, please let me know. For now I'm going to try disabling the x86_64 architecture to see if it helps. I'll report back.
Thank you!
After upgrading to GameMaker v2.3, has anyone else found that the Android compiler (YYC) is borderline unusable?
It slows my 10900k processor to a crawl, with clang++.exe reportedly using 20-30 GB of RAM at any given time.
Half the time it will outright crash my PC, forcing me to hard reboot.
When it does work, it takes over an hour to finish the build. For comparison, I could export to Android on GM v2.2.5 in 30 minutes tops. Why such a huge difference?
It seems the problem might be related to the "x86_64" architecture. Computer tends to freeze after the following console output (not verbatim, just going from memory here):
"[x86_64] Installing libyoyo-app3.a"
If anyone knows of a possible workaround, please let me know. For now I'm going to try disabling the x86_64 architecture to see if it helps. I'll report back.
Thank you!