Pineapple Lake
Member
Latelely I've been getting a lot of crash reports from users for my app in Google Play Console.
They seem to only occur on Android 11 and it appears to be related to this piece of code in the Room End event:
whereas ps1 is a global variable declared at game start
The stacktrace from the Google Play Console reports the following error after this particular line of code: MemoryManager::Free(void const*)
I haven't been able to reproduce this myself, and it seems the error is quite rare (1-2 times a day on >100 user sessions).
I've never encountered the error on other platforms: Windows, Mac, iOS or NintendoSwitch
Now I know these Android crash reports are hard to trace back to GML logic, but maybe someone has a guess what could be causing this issue?
GSM 2.3.3 SDK target 30
They seem to only occur on Android 11 and it appears to be related to this piece of code in the Room End event:
GML:
///ROOM END
part_emitter_destroy_all(global.ps1);
The stacktrace from the Google Play Console reports the following error after this particular line of code: MemoryManager::Free(void const*)
I haven't been able to reproduce this myself, and it seems the error is quite rare (1-2 times a day on >100 user sessions).
I've never encountered the error on other platforms: Windows, Mac, iOS or NintendoSwitch
Now I know these Android crash reports are hard to trace back to GML logic, but maybe someone has a guess what could be causing this issue?
GSM 2.3.3 SDK target 30
Last edited: