M
Mooshim
Guest
I'm having an issue where if I use:
d3d_light_define_ambient(c_yellow);
The output is actually cyan:
http://i.imgur.com/4c5jWg0.png
I was wondering if there's any way to make this more accurate?
-Thanks
d3d_light_define_ambient(c_yellow);
The output is actually cyan:
http://i.imgur.com/4c5jWg0.png
I was wondering if there's any way to make this more accurate?
-Thanks