C
Charyb
Guest
I feel like everyone else seems to be okay with this or not aware that this is a thing.
I just recently found out that when you upgrade to GMS2, you cannot use your export module licenses from GMS1. Meaning if you spent hundreds of dollars on iOS, Android, HTML5, and others, then you cannot use them in GMS2 unless you repurchase them specifically for GMS2.
The only upside to this is that if you had these modules on GMS1, you get a 40% discount (or so I hear) as well with both Android and iOS being bundled together as a "Mobile Export". This in my opinion though, is not acceptable to me as the majority of modules I bought were bought right when GMS1 came out back in 2012, so they were pretty damn expensive. And now just to upgrade the IDE and a bit of functionality, I feel like I should not have to repurchase all of these modules I bought for hundreds of dollars for essentially the same product with a few fairly big added features.
I suppose you could say, why not just stick with GMS1 if GMS2 only has "a few added features". Clearly GMS2 comes off as pretty superior to GMS1, and it's something I'd really like to use over GMS1. But at the same time, I feel like GMS1 updates are going to be heavily rarely supported and more work would go into updating GMS2, so I feel like I'm getting the short end of the stick.
Honestly, I am completely fine with the initial upgrade cost if you already have a GM:S Professional License. That makes sense to me, but repurchasing all of the export modules, does not. From a business point of view I see what YoYo and their parent company is doing, but it seems a bit too expensive especially for users who have used the product from day one.
What's worse though, is the fact that you can no longer buy export modules for GMS1 after GMS2 gets fully released. I'm failing to understand the logic here for that.
I just recently found out that when you upgrade to GMS2, you cannot use your export module licenses from GMS1. Meaning if you spent hundreds of dollars on iOS, Android, HTML5, and others, then you cannot use them in GMS2 unless you repurchase them specifically for GMS2.
The only upside to this is that if you had these modules on GMS1, you get a 40% discount (or so I hear) as well with both Android and iOS being bundled together as a "Mobile Export". This in my opinion though, is not acceptable to me as the majority of modules I bought were bought right when GMS1 came out back in 2012, so they were pretty damn expensive. And now just to upgrade the IDE and a bit of functionality, I feel like I should not have to repurchase all of these modules I bought for hundreds of dollars for essentially the same product with a few fairly big added features.
I suppose you could say, why not just stick with GMS1 if GMS2 only has "a few added features". Clearly GMS2 comes off as pretty superior to GMS1, and it's something I'd really like to use over GMS1. But at the same time, I feel like GMS1 updates are going to be heavily rarely supported and more work would go into updating GMS2, so I feel like I'm getting the short end of the stick.
Honestly, I am completely fine with the initial upgrade cost if you already have a GM:S Professional License. That makes sense to me, but repurchasing all of the export modules, does not. From a business point of view I see what YoYo and their parent company is doing, but it seems a bit too expensive especially for users who have used the product from day one.
What's worse though, is the fact that you can no longer buy export modules for GMS1 after GMS2 gets fully released. I'm failing to understand the logic here for that.
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