G
Guest User
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hey yall. i was wondering if anyone had any references to games that don't have a numerical HP system but something else.
in my game, ive been playing around with the idea of having "health" determined by body condition instead of a single unified number. attacks that have pierce armor/clothing have a chance to sever arteries or something, causing bleedout, blunted/forceful attacks have a chance to cause internal trauma, attacks to the head can be incredibly lethal, losing a limb will cause shock & bleedout, etc..
however, this kinda makes it complicated and i'm not sure its really worth implementing due to the extremely dumbed-down combat mechanics of my game. and i can't think of a single game that has bothered with this besides Dwarf Fortress.
the major problem with just following dorf fort's lead is that DF allows complete control over where you attack and how.
but in my game you basically just bump into enemies to attack automatically or aim and fire in a specific direction if you have a ranged weapon equipped. so all you can do is choose who you are attacking, not what specific body part you are attacking.
i intend to add perks/abilities that are used automatically, such as learning how to parry, disarm, etc. and obviously there's choice of gear and weapons. however, i'm still leery about dropping hitpoints in favor of a system that, aside from the choices above, would potentially allow the player to die without any way to influence their chances just because Bad Guy #45 rolled a nat 20 and happened to cut through your armor and hit something important. as such, im interested if anyone has some thoughts on this or if there are games out there that have something i can use to learn from.
thoughts/info? thanks.
in my game, ive been playing around with the idea of having "health" determined by body condition instead of a single unified number. attacks that have pierce armor/clothing have a chance to sever arteries or something, causing bleedout, blunted/forceful attacks have a chance to cause internal trauma, attacks to the head can be incredibly lethal, losing a limb will cause shock & bleedout, etc..
however, this kinda makes it complicated and i'm not sure its really worth implementing due to the extremely dumbed-down combat mechanics of my game. and i can't think of a single game that has bothered with this besides Dwarf Fortress.
the major problem with just following dorf fort's lead is that DF allows complete control over where you attack and how.
but in my game you basically just bump into enemies to attack automatically or aim and fire in a specific direction if you have a ranged weapon equipped. so all you can do is choose who you are attacking, not what specific body part you are attacking.
i intend to add perks/abilities that are used automatically, such as learning how to parry, disarm, etc. and obviously there's choice of gear and weapons. however, i'm still leery about dropping hitpoints in favor of a system that, aside from the choices above, would potentially allow the player to die without any way to influence their chances just because Bad Guy #45 rolled a nat 20 and happened to cut through your armor and hit something important. as such, im interested if anyone has some thoughts on this or if there are games out there that have something i can use to learn from.
thoughts/info? thanks.