Released Almora Darkosen ( RPG )

Borek

Member
Screen1.jpg
Screen2j.jpg


Hello!

After 9 years I already finished my biggest project made in GM8 + GMS1 + GMS2 ! :) Game is available for mobile devices with Android. In about two months it will be available also for iOS.

Almora Darkosen is a retro style hack and slash, role-playing game set in a fantasy world. Explore the huge Almora Island with different locations:
fields, swamps, forests, dark forests, towns, crypts, caves, desesrt and other... See below for all game features:

Download link ( Google Play ):
Almora Darkosen - Download

Game features:

* Original retro atmosphere.
* Long story of Almora Island.
* Quests: Over 100 Quests, including Main and side quests with a long story line. Gain more experience, reward items and gold from NPCs.
* Items: Over 1500 different items, swords, axes, shields, helmets, armors, pants, boots, gloves, rings, stones, potions, herbals, minerals, keys, tools and many other… Includes: basic items, enhanced, rare, unique and legendary.
* Mining and digging. Search for minerals like iron, silver or gold ores. Dig some hidden chests and explore whole island with hidden places.
* Crafting: Craft Your items, upgrade it to enhanced, rare or unique. Make new mixtures, battle or defensive essences, special keys, discover new items, repair broken gear and more! There is over 300 item combinations.
* Inventory with deposit: (Diablo style)
* Mercenaries: Hire a mercenary and fight with monsters by his side. Keep him alive, share with him potions and upgrade him to higher level. Mercenaries are very helpfull, usually are stronger than you.
* Monsters: Fight with bosses and different monsters with special abilities: flying, crawling, summoning other monsters, casting spells, poisoning, reborning, healing, disappearing and more…
* Boats and portals: If you have enough of walking, you can always use a paid boat. You can travel to places you previously discovered.
* Minigames: Play Almorian mini games for gold and tokens in the Taverns and hidden places. Collect Almora Tokens to craft better gear and items.
* NPC: talk with all NPCs with their stories and quests.
* Skills: Use active and passive skills. You can choose Your skill path, fire or poison, Use the healing skills to heal You and Your mercenaries. Choose what kind of combat do You like, melee or distance.
* Game knowledge book: In-game encyclopedy: List and statistics of all discovered items. Monsters statistics and descriptions. Crafting book with listed all discovered items combinations.
And many others...

Game is free with Ads:
You can turn off the ads by buying the Premium Account. Additionaly there are some extra features with Premium Account:
- No ads in whole game
- Access to mini games
- Access to encyclopedy ( items/monsters/crafting )
- Crafting preview on crafting table

For more information about game, please visit:
https://almoradarkosen.com
https://www.facebook.com/almoradarkosen
 

Attachments

Last edited:

fragment

Member
Oh my god, I remember you released an old version of this years ago where you could kill beetles. So glad to see it lives on, will definitely be playing this.
 

Borek

Member
Oh my god, I remember you released an old version of this years ago where you could kill beetles. So glad to see it lives on, will definitely be playing this.
Yes, that was a lot years ago :) Thank You!

Wow, looks amazing. I'll have to wait for the iOS version though.
Thanks! It will be at october/november 2020.

are you planing on releasing it on desktop"?

nevermind.. ads..
Yes, there will be PC version after iOS.
 
Last edited:

zendraw

Member
btw has this game even been made with game maker? it asked me can unity use information or whatever upon install.
 
Installed it as it looks good, gonna try it out later after work (download size was much smaller than what I expected).

btw has this game even been made with game maker? it asked me can unity use information or whatever upon install.
I'm guessing because it probably uses Unity ads?
 

dawidM

Member
Deciding if your crazy or amazing. 8 years. Longer than my first two marriages combined.

well done!!
He is definitely amazing. What discipline! In fact, @Borek worked on the first prototypes of this game 15 years ago. This man is a legend. I hope the game will achieve great success, but based on the very good reviews on Google Play, the success is granted. :)
 
I still haven't had the opportunity to play much, first run didn't have time to get past speaking to the first guy and on the second run I only managed to have time to go to the tavern (yeah, short runs I know, I thought I'd have more time). There are a few things I can already mention though.

The improvements I spotted so far were concerning four topics:
- Firstly the introduction: it is a lot of text that scrolls by slowly, making it hard to concentrate through it all if you want to read it so I'd suggest either making it a more visual introduction or allowing the player to advance the text at will (showing more than a line at a time).
- Another note is the overall resolution / UI, it seems to be a bit too large for a phone (I think it would work fine on desktop or maybe tablets, but for a phone I feel like it doesn't work very well, at least personally). I mention this because I have a Huawey P30 Lite, which has a decent screen size, but the text is so little throughout the game that it makes it very challenging to read what's going on. Also, the settings menu has all of the options displayed at the same time with the small text, which also makes it difficult to navigate.
- Furthermore, I ticked the "Force Fullscreen" option as the screen wasn't being fully used and it worked as intended, until I closed the game and opened it again. The setting remained enabled but the game launched with black bars on the sides, so I had to disabled and reenable the setting to make it use the full screen space again.
- Lastly, the text throughout the game so far seems to be in a very rough English, which makes the game feel a bit less professional than what the rest of the game assets feel like, so unless that is intended I would suggest having someone do a revision of the text's in the game (ideally a native speaker).

I focused more on the potential improvements so far since I haven't really had the opportunity to explore more of the game yet, but I'll comment back occasionally as I explore more of it. Looks like a really nice product though!
 

Vxss57

Member
Im in a process of deciding whether to go top down as you have or the typical 45deg view. You just convinced me its ok to go top down, thanks
 

breakmt

Member
will definitely play this!
It's because of Unity ADS, game was made in Game Maker Studio.
Borek, please, how do you use Unity ads in Game Maker? I'm banned in Google Ads and looking forward how to deal with it. Which extension do you use?
 
Last edited:

gkri

Member
Very nice game, I played it a bit. My honest feedback is that it needs some tweaking on UI and user input, nevertheless aesthetically is appealing and the overall gaming experience is very positive. If I manage to play more I hope the rpg elements to be balanced.
 

Borek

Member
Im in a process of deciding whether to go top down as you have or the typical 45deg view. You just convinced me its ok to go top down, thanks
Yes, I never made projects with 45deg view :) I like top-downs :)

will definitely play this!

Borek, please, how do you use Unity ads in Game Maker? I'm banned in Google Ads and looking forward how to deal with it. Which extension do you use?
Extension: UnityAds by Hanul

What a remarkable piece of work! Did anyone help you, or did you do the entire game by yourself?
Thank You! I am alone creator :)

Very nice game, I played it a bit. My honest feedback is that it needs some tweaking on UI and user input, nevertheless aesthetically is appealing and the overall gaming experience is very positive. If I manage to play more I hope the rpg elements to be balanced.
Thanks!
 
Top