F
FallFlat
Guest
If you have experienced implemented this system before. Please enlighten me.
If there is only one Player's object, making enemies with AI to just follow and attack the player once it's notices him, should be enough. However, if there are ally objects who will not follow and attack the player, but instead they will do this to enemy objects. Enemies will now have to detect then follow and attack allies too.
These are really confusing to me. I am not a programmer, but i have collaborated with one. I would like to make a coding request with more specific detail. Instead of, please make me a system where "Ally and Enemy objects fighting each other".
Thank you very much.
If there is only one Player's object, making enemies with AI to just follow and attack the player once it's notices him, should be enough. However, if there are ally objects who will not follow and attack the player, but instead they will do this to enemy objects. Enemies will now have to detect then follow and attack allies too.
These are really confusing to me. I am not a programmer, but i have collaborated with one. I would like to make a coding request with more specific detail. Instead of, please make me a system where "Ally and Enemy objects fighting each other".
Thank you very much.