I
id07
Guest
I'm wondering if someone could please point me in the right direction on achieving this for my game. I would like to allow a player to set a time limit and score for small basic game, and then when that limit is set, they start the game, and when it either the time limit or score limit is reached, the game will end.
One method I thought to do, is put the option objects in a menu/room, and I would allow the player to pick the timer themselves among 4 object timers, and same for the score limit with 4 different objects. If they clicked and made their choice, it would check the instances and delete the one not selected and use those as the timers in the next room. This is the possible method I could do, because I think I could do that, but if there's a better way, and easier way, I would greatly appreciate the help -- I'd like it to draw/show the countdown on screen.
Not sure how complicated it would be to have them manually input mins and secs compared to my method.
I appreciate anything! Thank you.
One method I thought to do, is put the option objects in a menu/room, and I would allow the player to pick the timer themselves among 4 object timers, and same for the score limit with 4 different objects. If they clicked and made their choice, it would check the instances and delete the one not selected and use those as the timers in the next room. This is the possible method I could do, because I think I could do that, but if there's a better way, and easier way, I would greatly appreciate the help -- I'd like it to draw/show the countdown on screen.
Not sure how complicated it would be to have them manually input mins and secs compared to my method.
I appreciate anything! Thank you.