Arashi
Member
Hello, friends. Let me introduce my current project to you. (My old project is not abandoned! It is on hold.)
(I would be happy, if someone will correct my grammar.)
Thigame will be a mix of The Herbalist and Stardew Valley. A short candy saga, where you play as a little girl, living alone in the woods.
What is she doing in the woods alone, you might ask? And I will answer: gathering herbs and making potions of caurse!
To the screenshots we go!
Here is the process of gathering:
This is a static plant, named "Wild Wolfy". It bears fruits every 7 days. It's juice is good for making Feral Potions.
Other plants are flowers, roots, mushrooms and trees. They can be static, or dinamic (with changing spawn locations)
After gathering herbs will be processed to potion ingridients:
This is "The dryer". Just hang a bundle of flowers here for 3 days.
Finaly with enough ingridients, firewood, water and empty bottles crafting of potions will be unlocked.
This is raw, unfinished, with a lot of placeholders, video. But you can get the genaral idea:
This potions will be used for game progress.
For example: player will have to create stoneskin potion to get acces to new location, blocked by thorns. Or create an animal language potion to talk to animals. Or create rain-of-frogs potion to solve "the snake disaster".
At last, here is some art.
Sleep screen:
Main menu:
If you like the art or idea, make sure to leave a comment and follow me on twitter @doroboarashi
By the way, I'm looking for a game designer, cause I'm struggling with balancing mechanics and creating a story overall.
(I would be happy, if someone will correct my grammar.)
Thigame will be a mix of The Herbalist and Stardew Valley. A short candy saga, where you play as a little girl, living alone in the woods.
What is she doing in the woods alone, you might ask? And I will answer: gathering herbs and making potions of caurse!
To the screenshots we go!
Here is the process of gathering:
This is a static plant, named "Wild Wolfy". It bears fruits every 7 days. It's juice is good for making Feral Potions.
Other plants are flowers, roots, mushrooms and trees. They can be static, or dinamic (with changing spawn locations)
After gathering herbs will be processed to potion ingridients:
This is "The dryer". Just hang a bundle of flowers here for 3 days.
Finaly with enough ingridients, firewood, water and empty bottles crafting of potions will be unlocked.
This is raw, unfinished, with a lot of placeholders, video. But you can get the genaral idea:
This potions will be used for game progress.
For example: player will have to create stoneskin potion to get acces to new location, blocked by thorns. Or create an animal language potion to talk to animals. Or create rain-of-frogs potion to solve "the snake disaster".
At last, here is some art.
Sleep screen:
Main menu:
If you like the art or idea, make sure to leave a comment and follow me on twitter @doroboarashi
By the way, I'm looking for a game designer, cause I'm struggling with balancing mechanics and creating a story overall.