R
rangers1001c
Guest
I have an alarm event that periodically generates an object that acts as a speed boost.
When the player touches that object, it increases their speed and is destroyed.
My problem is that no other objects are generated after any of the boost objects are destroyed.
To rephrase, the alarm event generates these boost objects, the player collides with one of the boost objects, and no more boost objects are generated until all the other boost objects have left the screen.
Suggestions?
When the player touches that object, it increases their speed and is destroyed.
My problem is that no other objects are generated after any of the boost objects are destroyed.
To rephrase, the alarm event generates these boost objects, the player collides with one of the boost objects, and no more boost objects are generated until all the other boost objects have left the screen.
Suggestions?