Hi, I've come back to making a fire emblem style game with grid based movement and pathfinding. By using mp_grid_path, I can make my enemy characters move to the closest player character. And by removing points off of the path until it's within their movement and attack range, it works quite well. However, if a player character is already surrounded by enemies, a path obviously won't be found. What should I do so that the enemy will move as close as it can to it's target?