K
kakatoto
Guest
Hello,
I am creating a game with a big world. Therefore I use chunks that I ope nat runtime to manage this. I would like to implement AI pathfinding, but as chunk are opened/closed, it changes the path grid. I could refresh the path grid every time a chunk is opened or cled but I was wondering if there were a best methode to implemen this. I could for example use a collision grid per chunk, buyt then the connection between chunks would create problem. Do you have some ideas of ho to achieve this ?
I am creating a game with a big world. Therefore I use chunks that I ope nat runtime to manage this. I would like to implement AI pathfinding, but as chunk are opened/closed, it changes the path grid. I could refresh the path grid every time a chunk is opened or cled but I was wondering if there were a best methode to implemen this. I could for example use a collision grid per chunk, buyt then the connection between chunks would create problem. Do you have some ideas of ho to achieve this ?