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bobscaball
Guest
So I made a post earlier asking if Game Maker can make a fairly detailed multi-city management game. I'm confident it can now, but I have an issue. Though my game is multiplayer, many cities won't be player controlled (unless you can find 20+ friends), and the systems like taxation, building upkeep, army upkeep, public order, etc. would need an extremely advanced AI like the Total War or EU series to simulate.
Though unlikely, are there any existing frameworks for AI management of multiple variables/resources?
If not, what's a good method of cheating this problem? I'm looking at something like big bonuses or freezing simulation while under AI control, with only a few controlled changes occurring to at least give the appearance of working AI.
Thanks again.
Though unlikely, are there any existing frameworks for AI management of multiple variables/resources?
If not, what's a good method of cheating this problem? I'm looking at something like big bonuses or freezing simulation while under AI control, with only a few controlled changes occurring to at least give the appearance of working AI.
Thanks again.