T
Tempus
Guest
Hello everybody,
In the context of mp_potential functions I have some questions which are in Game Maker Studio 2 maybe easy to solve.
For the player-controlled object there are many ways to detect collisions with obstacles (e.g., tilemap collision, gridbased, physics)
For the simple opponents AI with mp_potential functions there is apparently only the possibility of objects. If I want to move an opponent through a labyrinth the labyrinth must consist of objects.
Question:
Can you use mp_potential functions to move enemies through a tilebased labyrinth?
Is there the possibility to combine mp_potential functions with physics. Especially if the player tries to run through a group of opponents.
In the context of mp_potential functions I have some questions which are in Game Maker Studio 2 maybe easy to solve.
For the player-controlled object there are many ways to detect collisions with obstacles (e.g., tilemap collision, gridbased, physics)
For the simple opponents AI with mp_potential functions there is apparently only the possibility of objects. If I want to move an opponent through a labyrinth the labyrinth must consist of objects.
Question:
Can you use mp_potential functions to move enemies through a tilebased labyrinth?
Is there the possibility to combine mp_potential functions with physics. Especially if the player tries to run through a group of opponents.