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Aggressive enemy AI?

Discussion in 'Programming' started by Owen Buckley, Feb 14, 2020 at 1:21 AM.

  1. Owen Buckley

    Owen Buckley Member

    Joined:
    Jan 27, 2020
    Posts:
    13
    Hello! New-ish coder here, looking for some help creating/fiding some mild-super aggressive enemy AI.
    Im looking to have my enemy follow my player through obstacles (pits, jumps, ect)
    Any help is appreciated.
     
  2. Kyon

    Kyon Member

    Joined:
    Jun 27, 2016
    Posts:
    510
    Literally no idea what kind of game you're making. No info at all.
    Anyway, sounds like you're looking for pathfinding. There are a few tutorials out there;
    Although, especially if you're making a platformer (which sounds like it), this is quite hard to do as a "new-ish" coder. But maybe fun to dive in though.
     
  3. johnwo

    johnwo Member

    Joined:
    Jun 20, 2016
    Posts:
    245
    It essentially boils down to: Modify a pathfinding algorithm (such as A*) such that nodes indicate floor, edges, jumps, drops, etc...
    You could C&P code for this, but you'd likely struggle if you'd have to modify the code for any reason.
    I'd say this is a pretty hard task for a beginner.

    Here's an article on the subject.
     

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