R
Rosealine
Guest
I have 10 instances that work on an AI that I need variables changed when they hit a specific object but ONLY when they hit the object individually.
An example would be I have an enemy that when colliding with a trigger its variables are affected but not the other 9 instances of the enemy. it seems simple but i have a general trigger object so simple doing:
obj_enemy.x = obj_trigger.x;
i need the specific enemy instance variables to change when colliding with the specific trigger instance
An example would be I have an enemy that when colliding with a trigger its variables are affected but not the other 9 instances of the enemy. it seems simple but i have a general trigger object so simple doing:
obj_enemy.x = obj_trigger.x;
i need the specific enemy instance variables to change when colliding with the specific trigger instance