PlayerOne
Member
I plan localizing my game and I have two ideas rolling around in my mind on how to load text. Either load the strings from an .ini file into a ds_grid in a centralized way and have the objects access the strings form that grid or load strings in each object when a room starts (or object spawned) in to a object variable.
Each carry their ups and downs and I was hoping if any one had insight into this subject. Currently, I'm thinking a ds_grid would be faster in a persistent object to access the localized text.
Each carry their ups and downs and I was hoping if any one had insight into this subject. Currently, I'm thinking a ds_grid would be faster in a persistent object to access the localized text.