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Advice, Tips, Experience stories, Warnings, etc. for releasing a Demo and Game

Discussion in 'Off Topic' started by HATER, Dec 20, 2019.

  1. HATER

    HATER Member

    Joined:
    Jan 6, 2019
    Posts:
    25
    Advice, Tips, Experience stories, Warnings, etc. for releasing a Demo and Game on:
    Steam
    Itch.io
    Gamejolt
    And other sites

    Examples: What is a good time to release a game or demo, financial advice for people starting out, what to take note of when you release your game, and anything else that might be useful for future publisher newbies.

    All advice and experience will be helpful to someone.
     
  2. K12gamer

    K12gamer Member

    Joined:
    Jun 21, 2016
    Posts:
    134
    I use Gamejolt and Itch.io a lot.
    https://gamejolt.com/@K12gamer/games
    https://k12gamer.itch.io/

    I like itch.io best for HTML 5 games...because you can embed them directly into your website...without using a widget.
    Also...they run better on itch.io than a site I once paid to host my HTML5 games. Set up and execution are a lot
    easier as well.

    Another suggestion: Windows 10 store (if you have the UWP module). Seems like it would be harder to pirate your
    game from there compared to other sites. (Downside: More complicated getting your game there and has to go through
    an approval process...Took me over a month to clear all the hurdles...whereas you can pop your game on Gamejolt / itch.io
    in less than 30 minutes)
     
    Last edited: Dec 21, 2019
  3. pixeltroid

    pixeltroid Member

    Joined:
    Jul 23, 2016
    Posts:
    669
    I can tell you a few things with regard to marketing your game on various websites.

    You'll need to have something like a "press kit" for your game -- a folder with the following:

    1. A few quality screenshots to upload on sites like steam, gamejolt and itch. I learned the hard way that your screenshots must be interesting to look at.
    2. A write up and description, that you will copy paste into your game's page on various platforms.
    3. Social media stuff like display picture and header designs. You'll have to show your games logo and some key visuals from your game. Make size variations to upload to various sites that you plan on promoting your game (steam, gamejolt, itch, facebook, twitter etc). But keep the same color theme and visuals for all versions.

    If nothing else, you'll save yourself a lot of hassle by keeping all of the above ready in one folder. So when you sign up for a page, you already have all the material you need to tell people about your game.
     

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