@Kepons took it upon himself to write up a cool game idea for me the other day and now I'm tossing around some ideas. But then I realized, I never really was a big "RTS guy". So I don't know what makes a good one. I was hoping some more adamant RTS fans could tell me what made these games fun for them and also maybe some things you remember being not so fun. I'd love to chat about this to get some ideas flowing. Here was the game idea I received: Spoiler Make an RTS about crabs. You start with a handful of crabs on a beach and have to order them to gather driftwood, pebbles and other resources to build constructions for producing new materials and trade goods. Once in a while, turtles come from the sea to trade with you (there are big cargo turtles and small merchants). At some point, humans start invading (you can only see their legs because they're huge) and trampling your settlement, so you have to make your crabs attack and pinch their feet so they are forced to retreat. You can also construct pointy palisades they accidentally step onto. Humans start coming barefooted, but over time they start wearing more resistant shoes and boots and carrying crab-killing weapons with them. You get crab immigrants from the sea to replenish and expand your population based on how successful your colony is, but they also reproduce with eggs on the spot. Here's what I started to come up with from this idea: Spoiler The goal of the game would be to construct a magnificent sandcastle while defending it from tourists. You would start out with just some sand and then you can begin to put rocks and sticks inside the sand to reinforce your castle. The turtles could be used as sea transport (whether cargo/trade or sending settlers to another settlement) water, sand, driftwood, pebbles/rocks, scrap metal (some beaches could be cleaner and some could be dirtier), and seashells are the only resources I've thought of so far. You could make traps, weapons, armor, and building materials with these resources. Kepons basically covered how to expand the population and I haven't done a lot of thinking about the tourists yet. I'd like to talk about what makes an RTS interesting. I mean, if I'm being honest, this already feels like a decent game idea. So if I'm just overthinking this, please let me know.