J
jt_guevara
Guest
Hello everyone! I'm new to game development and I have some questions!
First, what paths can I consider as a first-time developer? Going independent or applying to work for a large studio? Currently, I'm a solo developer working on a simple 8-bit action and puzzle game. I've done some research in the last couple of days and I've read all sorts of indie stories, from solo developers to small teams, failures and successes. I find that there's no consensus on this, everyone has different opinions. I wanted to ask directly for myself.
Second, say I choose going independent. Is it wise to release your first game for free to build an audience or sell it right off the bat? Again, I find that there's different opinions on this.
Third, marketing. How to go about it? I'm not sure where to start.
I'm new to this entire process and attempting to figure it out before I dive in. Any help or advice is appreciated!
First, what paths can I consider as a first-time developer? Going independent or applying to work for a large studio? Currently, I'm a solo developer working on a simple 8-bit action and puzzle game. I've done some research in the last couple of days and I've read all sorts of indie stories, from solo developers to small teams, failures and successes. I find that there's no consensus on this, everyone has different opinions. I wanted to ask directly for myself.
Second, say I choose going independent. Is it wise to release your first game for free to build an audience or sell it right off the bat? Again, I find that there's different opinions on this.
Third, marketing. How to go about it? I'm not sure where to start.
I'm new to this entire process and attempting to figure it out before I dive in. Any help or advice is appreciated!