Rodeo
Member
This is my first thread here so forgive me if I have this in the wrong place. (Couldn't find where exactly to ask for opinions on things)
I'm making a game where you play as a journalist who will go around a university campus asking people questions about a particular person of interest. The ultimate goal of the game is to find out as much as you can about the person by interviewing others around campus and asking about their experiences with the person. In the end you write an article about the person and how well it's reviewed is based on how much information you have gathered about the person.
My skills as a programmer are limited, but I know enough that I can follow a good tutorial just fine. For example, I'm going through the Little Town tutorials, I'm on session 4 and have been able to follow them along well so far.
I'm looking for a dialogue system for the above game, and hopefully one that I can buy from the market place and is easy to use.
My ideal dialogue system would:
-Allow the user to ask preformed questions to NPCs. "How do you know Steve?" and get different answers back from each NPC
-Allow them unlock new questions and dialogue options as they progress. (After talking to NPC X they unlock the ability to ask any NPC question Y)
-The answers given by NPCs are tracked in a log. *Picture of Steve, and below it are the questions you asked him and his responses*
-Show an indicator of what to ask to progress main quest. (A "!" or "?" next to specific questions that will advance the main quest when they are asked)
-Game tracks the answers the player has received, and rates them for final scoring. (This may be something outside of the dialogue system I have to program separately)
Can anyone suggest a relatively easy to use dialogue engine that has these features?
I'm making a game where you play as a journalist who will go around a university campus asking people questions about a particular person of interest. The ultimate goal of the game is to find out as much as you can about the person by interviewing others around campus and asking about their experiences with the person. In the end you write an article about the person and how well it's reviewed is based on how much information you have gathered about the person.
My skills as a programmer are limited, but I know enough that I can follow a good tutorial just fine. For example, I'm going through the Little Town tutorials, I'm on session 4 and have been able to follow them along well so far.
I'm looking for a dialogue system for the above game, and hopefully one that I can buy from the market place and is easy to use.
My ideal dialogue system would:
-Allow the user to ask preformed questions to NPCs. "How do you know Steve?" and get different answers back from each NPC
-Allow them unlock new questions and dialogue options as they progress. (After talking to NPC X they unlock the ability to ask any NPC question Y)
-The answers given by NPCs are tracked in a log. *Picture of Steve, and below it are the questions you asked him and his responses*
-Show an indicator of what to ask to progress main quest. (A "!" or "?" next to specific questions that will advance the main quest when they are asked)
-Game tracks the answers the player has received, and rates them for final scoring. (This may be something outside of the dialogue system I have to program separately)
Can anyone suggest a relatively easy to use dialogue engine that has these features?