Weastøne Entertainment
Member
Hello there!,
I am trying to implement a dialog system. The one that is currently working works like this:
1) It has an specific object ("obj_dialog") that then draws text on the top of it (using the Draw GUI event). Because of that, there can be situations like this one:
I don't know if you can appreciate it, but the text from the ghost is drawn at the top of the other dialog! Is there a way to do the same thing without exposing to that problem? I've tried to change the Draw GUI event to a normal Draw event, but that deletes the dialog itself, showing just "nothing".
When I change to "Draw", it draws really giant letters, and it does not show the dialog box, it disappears. Mantaining the system is there a way to do that?
I am trying to implement a dialog system. The one that is currently working works like this:
1) It has an specific object ("obj_dialog") that then draws text on the top of it (using the Draw GUI event). Because of that, there can be situations like this one:
I don't know if you can appreciate it, but the text from the ghost is drawn at the top of the other dialog! Is there a way to do the same thing without exposing to that problem? I've tried to change the Draw GUI event to a normal Draw event, but that deletes the dialog itself, showing just "nothing".
When I change to "Draw", it draws really giant letters, and it does not show the dialog box, it disappears. Mantaining the system is there a way to do that?