Adding Noise to your game

Discussion in 'Game Design, Development And Publishing' started by Evan Malinowski, Nov 15, 2018.

  1. Evan Malinowski

    Evan Malinowski Member

    Joined:
    Apr 17, 2018
    Posts:
    207
    The next time you play your favorite game, mute your speakers....notice how empty and dead the game is?
    play like that for about an hour then turn on the sound. Listen to every little sound the game has, from the player coughing to machine guns dropping brass shells. With audio the devil is in the details. Think about every sound something makes. Prioritize the major ones that would stand out if they were missing. Add a few extra ones that help the major ones. Then add little ones to give the game more detail.
    When adding sounds you are adding life to your world.
     
    Yal, o_minus, Vether and 1 other person like this.
  2. coryru

    coryru Member

    Joined:
    Aug 11, 2017
    Posts:
    45
    Yes this 1000 times over. Especially any game that relies on atmosphere.
     
    Evan Malinowski likes this.
  3. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    935
    I dig it!
     
    Evan Malinowski likes this.
  4. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,250
    Another important thing you should do: add an utility function that plays a sound but changes its pitch randomly by say +/- 10%. Repetitive sounds like attack noises sound a lot less natural if they always sound exactly the same, so mixing them up like this makes them go easier on your ears.
     
    melerski, Rob and Evan Malinowski like this.

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