Adding multi-level terrain


Thanks to the help of some tutorials I've been able to implement a Z-axis and the ability to jump in my ARPG. However, I want to implement multiple different levels of terrain, so I can jump up/down to different levels. I've found a tutorial that does this with objects, but I dont think it's the easiest solution for this. Is there any way to do this with tilesets?


I guess you could have different tile layers for different heights and have it collide with the higher level layers if you have not jumped on to them