Accessing Display Buffer

ophelius

Member
I need the application_surface to be disabled because it gives a boost on Android.
But with it turned off, I obviously can't save the application surface to a sprite to overlay for my pause feature.

I've tried reactivating the app surface just for the pause, but it takes 1 frame to enable it, so there's a flicker effect which I can't avoid.

So is there a way to access the display buffer directly and save that to a surface?

Thanks

Edit: I've also tried to save the display to a png file then reload to a sprite, but there's a write/read delay that's too noticeable
 
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