W
Wild_West
Guest
Just a re post of this issue I've been struggling with the past few days, only had one other brain helping me think of the solution so I thought I might need to bring in a fresh perspective as my original post is probably already lost in the shuffle of new ones lol
So this started out as what seemed like a more complicated problem but it's actually not, at least I don't think. I just don't know how to do it.
In my menu handler object I have a switch statement that checks the current value of an item's name (a string variable, not the actual name of the object asset)
and then assigns the item_spawned variable to create that item whenever spawn_item is set to true.
The problem is I can only ever create the first child object of item_parent so how do I get access to all of them?
So this started out as what seemed like a more complicated problem but it's actually not, at least I don't think. I just don't know how to do it.
In my menu handler object I have a switch statement that checks the current value of an item's name (a string variable, not the actual name of the object asset)
and then assigns the item_spawned variable to create that item whenever spawn_item is set to true.
The problem is I can only ever create the first child object of item_parent so how do I get access to all of them?