S
Sir Wiggly Games
Guest
version 1.4.1804
My game starts up just fine while Windows is the target but when I try setting it to Android/Fire I get:
Access violation at address 009AA5A9 in module '5piceIDE.exe'. Read of address 00000000.
I've already used a small test project to confirm that I can successfully run another game on the phone I have plugged in.
I've read about other people having this issue when missing a sprite after a crash, but not dependent on the build target. I don't see anything that would point me towards a specific asset causing the problem. Is there some way to decipher that from the "address 009AA5A9"?
Any advice is appreciated.
My game starts up just fine while Windows is the target but when I try setting it to Android/Fire I get:
Access violation at address 009AA5A9 in module '5piceIDE.exe'. Read of address 00000000.
I've already used a small test project to confirm that I can successfully run another game on the phone I have plugged in.
I've read about other people having this issue when missing a sprite after a crash, but not dependent on the build target. I don't see anything that would point me towards a specific asset causing the problem. Is there some way to decipher that from the "address 009AA5A9"?
Any advice is appreciated.