Pollux568
Member
Hi guys !
I would like to present you the game I am developing since March 2016, named "Abyss Crew".
It is a cooperative game, multiplayer only, with a similar concept as Artemis Spaceship Bridge Simulator for those who know it. For the others, Artemis is a spaceship crew simulator in a Star-Trek like universe, which is played only in multiplayer, often locally (rather than by internet). Each player has a role in the spaceship: helm (pilot), captain, weapon, etc., and each has access to different controls: the pilot moves the ship, the comm sends messages to other spaceships, etc. I really like this game, because although some bad sides (space is in 2D and is only 100 km long, some roles are uninteresting, graphics are rather poor), you need to cooperate with your friends, to communicate cleverly, you have relax and tense moments: we really feel to participate to a common adventure, and that's really great
This game is almost the only one with this concept. Rare clones have been developed, always in the same universe. Since March, Ubisoft has announced a big project with this concept (Star Trek Bridge Crew)... But it is still a Star Trek spaceship... (Using VR. I have doubts on their marketing strategy but nevermind).
So, I wanted to make another "crew simulation game", but it will be held in a submarine in a steampunk victorian universe. There are 5 roles, with 2 optionals, so we can play at 3, 4 or 5 in a submarine. I plan to allow several submarines, so that we can play with even more friends
The idea is to invite his friends an evening, as for a boardgame, so to facilitate that, the game will be playable on computer and tablets.
The 5 planned roles are: pilot, radio, gunner, captain and engineer. The pilot maneuvers the submarine, the radio manages the radar and the sonar to identify what's around the submarine, the gunner shoots torpedos, engineer manages energy and repairs the submarine, and the captain tries to coordinate everything as he can... If a player fails his job, the whole crew can die !
Among my inspiration, there is Sunless Sea (for the game design), Faster Than Light (for the ship handling), and naturally Artemis as mentioned above.
Here are some pictures:
Pilot view:
Radio view:
Gunner view:
One artwork of the game:
And at last, a trailer:
The game has been presented in the Montreal Independent Game Festival last month, where it has been warmly welcomed, and will be presented in the Montreal International Game Summit from the 13th to the 15th November. For those who are in Montreal, you are welcome to visit us!
The team is mainly made of a lead developer (myself) and a graphic designer (named burgzaza).
The game is under development - only 3 of the 5 roles are playable right now, and there is only one small map as a level. We don't release demo yet, because we want first a stable game (notably for the network), with all major mechanics included.
If you are interested to participate to the project, or to know more about it, feel free!
We have also finished a website which is available here: www.abysscrew.com
I would like to present you the game I am developing since March 2016, named "Abyss Crew".
It is a cooperative game, multiplayer only, with a similar concept as Artemis Spaceship Bridge Simulator for those who know it. For the others, Artemis is a spaceship crew simulator in a Star-Trek like universe, which is played only in multiplayer, often locally (rather than by internet). Each player has a role in the spaceship: helm (pilot), captain, weapon, etc., and each has access to different controls: the pilot moves the ship, the comm sends messages to other spaceships, etc. I really like this game, because although some bad sides (space is in 2D and is only 100 km long, some roles are uninteresting, graphics are rather poor), you need to cooperate with your friends, to communicate cleverly, you have relax and tense moments: we really feel to participate to a common adventure, and that's really great
This game is almost the only one with this concept. Rare clones have been developed, always in the same universe. Since March, Ubisoft has announced a big project with this concept (Star Trek Bridge Crew)... But it is still a Star Trek spaceship... (Using VR. I have doubts on their marketing strategy but nevermind).
So, I wanted to make another "crew simulation game", but it will be held in a submarine in a steampunk victorian universe. There are 5 roles, with 2 optionals, so we can play at 3, 4 or 5 in a submarine. I plan to allow several submarines, so that we can play with even more friends
The idea is to invite his friends an evening, as for a boardgame, so to facilitate that, the game will be playable on computer and tablets.
The 5 planned roles are: pilot, radio, gunner, captain and engineer. The pilot maneuvers the submarine, the radio manages the radar and the sonar to identify what's around the submarine, the gunner shoots torpedos, engineer manages energy and repairs the submarine, and the captain tries to coordinate everything as he can... If a player fails his job, the whole crew can die !
Among my inspiration, there is Sunless Sea (for the game design), Faster Than Light (for the ship handling), and naturally Artemis as mentioned above.
Here are some pictures:
Pilot view:
Radio view:
Gunner view:
One artwork of the game:
And at last, a trailer:
The game has been presented in the Montreal Independent Game Festival last month, where it has been warmly welcomed, and will be presented in the Montreal International Game Summit from the 13th to the 15th November. For those who are in Montreal, you are welcome to visit us!
The team is mainly made of a lead developer (myself) and a graphic designer (named burgzaza).
The game is under development - only 3 of the 5 roles are playable right now, and there is only one small map as a level. We don't release demo yet, because we want first a stable game (notably for the network), with all major mechanics included.
If you are interested to participate to the project, or to know more about it, feel free!
We have also finished a website which is available here: www.abysscrew.com
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