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syscall
Guest
Hello,
I have been working out on the SDK for Windows DLL extensions... It is going great.
But, I do have a question, is there a function in GML which would return a (big) map data-structure, a value containing all builtin GML functions' metadata (information about the function signature: function name, possible return types, number of arguments and their types)?
(If there is no such "function dump" available via GML (and if no metadata is saved on disk), then I will have to do some web crawling on docs... I don't want to do this.)
If I go offline, I am still able to browse GML function reference pages (F1) in GMS2 (even after restarting IDE), which suggests that metadata is stored on disk. Question is: Where?
(I need this information to save myself a whole lot of time...)
Off-topic question: Is there even function overloading concept in GML? (I guess: not. Please correct me if my guess is wrong.)
Best regards.
I have been working out on the SDK for Windows DLL extensions... It is going great.
But, I do have a question, is there a function in GML which would return a (big) map data-structure, a value containing all builtin GML functions' metadata (information about the function signature: function name, possible return types, number of arguments and their types)?
(If there is no such "function dump" available via GML (and if no metadata is saved on disk), then I will have to do some web crawling on docs... I don't want to do this.)
If I go offline, I am still able to browse GML function reference pages (F1) in GMS2 (even after restarting IDE), which suggests that metadata is stored on disk. Question is: Where?
(I need this information to save myself a whole lot of time...)
Off-topic question: Is there even function overloading concept in GML? (I guess: not. Please correct me if my guess is wrong.)
Best regards.