I've been thinking of making a short WarioWare-like platformer. If you aren't familiar with WarioWare, it's a game where you beat random, fast-paced minigames in a short amount of time until you reach the final boss. My idea would be a stick of dynamite trying to reach the exit of each minigame before he explodes. The minigames would each have five different game mechanics that are based on the five stages of grief. For example, Denial minigames are about trying to get access to the exit by hitting a switch and Bargaining minigames would be all about grabbing items and delivering them. I made a bunch of sketches of the concept a few years ago. I've had this idea for a long time now, looking at it now it could definitely use some feedback. I'd love to hear your thoughts on it.