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A Very Simple Question, Needs An Answer ! For D.C

A

Abdullah Al Hori

Guest
screen_sol1.jpg

In GMS i know how to make this screen with it (Full Animation, effects, sounds, objects, etc) in a Timeline..

But ... What i don't know is :
How i can create These Sentences ( w/supporting many languages) in a box with a timeline & pressing Space can move the sentences to the next one .. it looks like making a "DYNAMIC CONVERSATION" but without options if you know what i mean .. please this is to important to me
 
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S

seanm

Guest
A string is just an array of characters.

Iterate through the array and draw the characters out individually.
 
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Snail Man

Guest
To support many characters, I would have the game import all the conversation text from a text file; that way you can create new translations whenever you want, and just have the game pick the appropriate conversation file for its current language setting
 
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Abdullah Al Hori

Guest
Moving to Programming. :)
yeah please that will be very helpful .. Thank YOU <3
A string is just an array of characters.

Iterate through the array and draw the characters out individually.
I don't get it ..
?
To support many characters, I would have the game import all the conversation text from a text file; that way you can create new translations whenever you want, and just have the game pick the appropriate conversation file for its current language setting
yeah but .. how can i make it ? like :
" if " i press "Space", " Moving to the next sentences ", with a changes in the characters sprite (in same pressing) like ( thinking pose ) or ( shouting pose )
 
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Snail Man

Guest
Well you could put the text in an array, then have the controller draw text_array, then on the space bar event, do i += 1
 
A

Abdullah Al Hori

Guest
To support many characters, I would have the game import all the conversation text from a text file; that way you can create new translations whenever you want, and just have the game pick the appropriate conversation file for its current language setting
thank you about the languages, Now I have a full view of the matter
 
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