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Game Mechanics A term for side-scrollers with depth? (Castle Crashers, Golden Axe, etc?)

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ChadSpence

Guest
Hey, guys. First post here in yeeeears!

I'm trying to figure out if there's a specific term for side-scrolling games that integrate depth.

If you've ever played games like Castle Crashers, River City Ransom, Golden Axe, Battletoads, Double Dragon, etc.
All of these games allow movement on the Y-axis to walk around obstacles, enemies, etc.

I'm looking to develop a game in this way, but I'm not sure what it's even called.

Thanks!
 

Yal

šŸ§ *penguin noises*
GMC Elder
Wikipedia says the commonly-used perspective is "cabinet projection" (one of many oblique projections), assuming you're asking about the art style and not the game style. (The game style, I think is called "scrolling beat-'em-up", to contrast from vs fighters like Street Fighter and Tekken)
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Mick

Member
(The game style, I think is called "scrolling beat-'em-up", to contrast from vs fighters like Street Fighter and Tekken)
Generally it's just "Beat 'em up", scrolling is assumed in a beat 'em up. Street Fighter and Tekken are fighting games, although a few Tekken games have beat 'em up sections.

By the way, Golden Axe and games like that (with swords and melee weapons mainly) are also called "Hack 'n Slash". I really like that term myself, it's so fitting. :)
 
Wikipedia says the commonly-used perspective is "cabinet projection" (one of many oblique projections), assuming you're asking about the art style and not the game style. (The game style, I think is called "scrolling beat-'em-up", to contrast from vs fighters like Street Fighter and Tekken)
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I thought you were saying this type of game category was 'potting bench' at first

Also isn't this type of game just restricted top down?
 

Niels

Member
It's basically just top-down with depthsorting and a jump state. From there on you can add genre specific mechanics
 

Meatjunk

Member
They're called brawlers
Beat-em-up is ambiguous, at least when I was a kid, as that term meant fighting games and brawlers
 
Depth sort by doing "depth = -y". Probably also have to do something funky to figure out if the player is jumping or not, a rudimentary z variable probably to get collisions right.
I remember doing a fps in gm6.1 (without registration). Pretty neat but tedious.
 

Kelly G

Member
Back in the 80s/90s magazines called it "3/4 perspective". After searching google, it looks like the term is still relevant.
 
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honeybone82

Guest
i like to refer to brawlers as vertically challenged dungeon crawlers
 
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honeybone82

Guest
we need a brawler mmorpg, get the boys down in research on it, chop chop.
 
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