W
Whirlpoolio
Guest
Hey people of the forum!
Lately I have not been on as I've been busy editing videos and other stuff has happened. Let's get into my idea...
There are 4 'paths' made up of 4 blocks. They are stationed at NSWE (like a crosshair). You are in the middle with the paths all around you. Every 'step'/'move' a new enemy appears on the furthest away block of a path. Then the next step, all the current enemies move forward every step/move. You have to 'swipe' in the direction where the enemy is to kill them. If an enemy gets to you or 'completes' the path then you loose. Over time the time between each step gets shorter. You get the idea and it starts to get intense.
Is this a good game idea? I could add a spark of adventure later on in the release stage like a power up or special game modes. Any suggestions welcome!
Give your thoughts!
Thanks
Lately I have not been on as I've been busy editing videos and other stuff has happened. Let's get into my idea...
There are 4 'paths' made up of 4 blocks. They are stationed at NSWE (like a crosshair). You are in the middle with the paths all around you. Every 'step'/'move' a new enemy appears on the furthest away block of a path. Then the next step, all the current enemies move forward every step/move. You have to 'swipe' in the direction where the enemy is to kill them. If an enemy gets to you or 'completes' the path then you loose. Over time the time between each step gets shorter. You get the idea and it starts to get intense.
Is this a good game idea? I could add a spark of adventure later on in the release stage like a power up or special game modes. Any suggestions welcome!
Give your thoughts!
Thanks