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The problem is that inst will never be equaled to noone, because of this, once the blocks are = ignited they will stay ignited. How can i make it so that if the block above is not colliding with the object than it is unignited?
var inst = instance_place(x, y - 1, obj_puzzleblock);
with (obj_puzzleblock) {
ignited = false;
if (inst != noone) {
if (id == inst) {
ignited = true;
}
}
}