Sedgwick2K
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Hello guys, I'm back again with another game project after a long hiatus. This time, I'm working on another 3D game with labyrinths as its focus, but with a twist.
I've just newly started the project, using codes from my own small first person 3D demo, and it's technically nothing like my original LabRat demo that I've (sadly) abandoned later. Walls and floors are entirely 3D objects (blocks), I've improved my coding technique during the hiatus, which resulted in improved algorithms for various objects. However, there's still various bugs, especially wall's textures being out of proportion depending on wall's length in either axis' (X and Y). At this moment, there's also no ceilings, just an empty roof, and some objects still have their transparent backgrounds outlining the sprite.
Now, let's back to the twist. I plan this game's levels as chapters and each chapter having a set amount of mazes inside it (e.g. 10). As mazes and chapters progress; mazes will be larger, more advanced and more puzzle-esque, like doors you have to open, platforms you have to jump on, or even move. At the writing time, I've completed one chapter which has ten small mazes in it, some of them having doors to open. Below here is a screenshot from game's first level, which is actually one of easiest maze levels ever.
I'd like to take your feedback and opinions on the idea, like what mechanic could add a fun factor to the game, or even graphicwise (especially how to solve the aforomentioned wall texture bug would be helpful).
I've just newly started the project, using codes from my own small first person 3D demo, and it's technically nothing like my original LabRat demo that I've (sadly) abandoned later. Walls and floors are entirely 3D objects (blocks), I've improved my coding technique during the hiatus, which resulted in improved algorithms for various objects. However, there's still various bugs, especially wall's textures being out of proportion depending on wall's length in either axis' (X and Y). At this moment, there's also no ceilings, just an empty roof, and some objects still have their transparent backgrounds outlining the sprite.
Now, let's back to the twist. I plan this game's levels as chapters and each chapter having a set amount of mazes inside it (e.g. 10). As mazes and chapters progress; mazes will be larger, more advanced and more puzzle-esque, like doors you have to open, platforms you have to jump on, or even move. At the writing time, I've completed one chapter which has ten small mazes in it, some of them having doors to open. Below here is a screenshot from game's first level, which is actually one of easiest maze levels ever.
I'd like to take your feedback and opinions on the idea, like what mechanic could add a fun factor to the game, or even graphicwise (especially how to solve the aforomentioned wall texture bug would be helpful).
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